Dribbling

Tempo Gate Hunt Dribble

Encourage travelling with the ball into space

Dribbling
Ball Mastery
Speed & Agility
Premium

Tempo Gate Hunt Dribble is a 12-minute dribbling drill for 4-20 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

Back to drill library
Dribbling
Ball Mastery
Speed & Agility
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Tempo

Duration

12 min

Players

4-20

Pitch size

24 x 24 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Tempo Gate Hunt Dribble1224 x 24 yards

Tempo Gate Hunt Dribble — Cone maze — dribble in traffic · 24 x 24 yards

Step 1 of 5Players dribble through as many different gates as possible in 90 seconds.

  1. 1. Players dribble through as many different gates as possible in 90 seconds.
  2. 2. The same gate cannot be used twice in a row.
  3. 3. Between rounds players share the route that worked best.
  4. 4. The clock starts the moment the first pass is played in.
  5. 5. The sequence must reach the end action inside eight seconds or the rep is void.
  • Cones mark the area
  • Scattered cones = obstacles / targets
  • Ball
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Encourage travelling with the ball into space
  • -Develop scanning while dribbling
  • -Reward quick changes of direction

Setup

  1. 1Ten two-yard gates scattered randomly in a 24 x 24 yards area.
  2. 2Set a visible timer or have an assistant count aloud from the side of the area.
  3. 3A ball each, bibs for any defenders.

Coaching instructions

  1. 1Players dribble through as many different gates as possible in 90 seconds.
  2. 2The same gate cannot be used twice in a row.
  3. 3Between rounds players share the route that worked best.
  4. 4The clock starts the moment the first pass is played in.
  5. 5The sequence must reach the end action inside eight seconds or the rep is void.

Coaching points

  • -Look up to pick the next free gate
  • -Touch into the gate, not at it
  • -Change speed after each gate
  • -Pass with pace and intent — under-hit passes cost the clock

Common mistakes

  • -Following the player in front
  • -Big touches through crowded gates
  • -Slow, sideways passing that burns the clock

Where this drill fits

Build a session with this drill

Related drills