Dribbling

Continuous Gate Hunt Dribble

Encourage travelling with the ball into space

Dribbling
Ball Mastery
Speed & Agility
Premium

Continuous Gate Hunt Dribble is a 14-minute dribbling drill for 4-20 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Dribbling
Ball Mastery
Speed & Agility
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Repetition

Duration

14 min

Players

4-20

Pitch size

24 x 24 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Continuous Gate Hunt Dribble12C24 x 24 yards

Continuous Gate Hunt Dribble — Cone maze — dribble in traffic · 24 x 24 yards

Step 1 of 5Players dribble through as many different gates as possible in 90 seconds.

  1. 1. Players dribble through as many different gates as possible in 90 seconds.
  2. 2. The same gate cannot be used twice in a row.
  3. 3. Between rounds players share the route that worked best.
  4. 4. As soon as one sequence ends, the next server plays in without waiting.
  5. 5. Run 4-minute blocks and count total completed sequences as a squad score.
  • Cones mark the area
  • Scattered cones = obstacles / targets
  • Ball
  • C = coach / server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Encourage travelling with the ball into space
  • -Develop scanning while dribbling
  • -Reward quick changes of direction

Setup

  1. 1Ten two-yard gates scattered randomly in a 24 x 24 yards area.
  2. 2Load a ball at each starting station so the next rep can begin immediately.
  3. 3A ball each, bibs for any defenders.

Coaching instructions

  1. 1Players dribble through as many different gates as possible in 90 seconds.
  2. 2The same gate cannot be used twice in a row.
  3. 3Between rounds players share the route that worked best.
  4. 4As soon as one sequence ends, the next server plays in without waiting.
  5. 5Run 4-minute blocks and count total completed sequences as a squad score.

Coaching points

  • -Look up to pick the next free gate
  • -Touch into the gate, not at it
  • -Change speed after each gate
  • -Reset fast — the value is in the volume of good reps

Common mistakes

  • -Following the player in front
  • -Big touches through crowded gates
  • -Long queues while balls are collected

Where this drill fits

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