Small-Sided Games

Underload Three Team Rotation Game

Keep intensity high with short, sharp games

Small-Sided Games
Transition
Possession

Keep intensity high with short, sharp games. Set up the area, follow the steps and use the coaching points below.

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Small-Sided Games
Transition
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Underload

Age

Under 9 to Adults

Duration

20 min

Players

9-18

Area / pitch size

30 x 24 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini Goals

Coaching focus

Keep intensity high with short, sharp games

Objective

  • -Keep intensity high with short, sharp games
  • -Give every team regular rest and reflection
  • -Reward teams that keep winning

Setup

  1. 1One pitch with a resting team waiting on the side line in a 30 x 24 yards area.
  2. 2Add one extra defender to the working area and mark their start position with a flat cone.
  3. 3Balls beside the resting team, three sets of bibs.

How to play

  1. 1Two teams play a three-minute game while the third rests.
  2. 2The winner stays on and the resting team comes in.
  3. 3Play a full round-robin and keep a running score.
  4. 4The attacking group starts a player short, so every entry pass has to be sharp.
  5. 5Defenders score a point for every clean turnover; attackers need three clean end actions to win the round.

Coaching points

  • -Start fast — the games are short
  • -Use the rest to talk tactics
  • -Fresh legs press hardest
  • -Protect the ball and wait for the second runner rather than forcing it

Progressions

  • +Add a second extra defender
  • +Raise the demand once the group is consistently successful

Regressions

  • -Even the numbers up again
  • -Simplify the area or the service until success returns

Variations

  • -Attackers get one 'free pass' per round they can call
  • -Run the practice on the opposite side of the pitch

Common mistakes

  • -Slow changeovers
  • -Resting team switching off completely
  • -Trying to beat two players instead of releasing early

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