Small-Sided Games

Overload Three Team Rotation Game

Keep intensity high with short, sharp games

Small-Sided Games
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Overload Three Team Rotation Game is a 22-minute small-sided games drill for 9-18 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Small-Sided Games
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Possession
Small-Sided Game
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Youth Friendly
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Overload

Duration

22 min

Players

9-18

Pitch size

36 x 30 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Three Team Rotation Game12336 x 30 yards

Overload Three Team Rotation Game — Marked area · 36 x 30 yards

Step 1 of 5Two teams play a three-minute game while the third rests.

  1. 1. Two teams play a three-minute game while the third rests.
  2. 2. The winner stays on and the resting team comes in.
  3. 3. Play a full round-robin and keep a running score.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  • Cones mark the area
  • Dashed lines = zones / thirds
  • Ball
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Keep intensity high with short, sharp games
  • -Give every team regular rest and reflection
  • -Reward teams that keep winning

Setup

  1. 1One pitch with a resting team waiting on the side line in a 36 x 30 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3Balls beside the resting team, three sets of bibs.

Coaching instructions

  1. 1Two teams play a three-minute game while the third rests.
  2. 2The winner stays on and the resting team comes in.
  3. 3Play a full round-robin and keep a running score.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -Start fast — the games are short
  • -Use the rest to talk tactics
  • -Fresh legs press hardest
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -Slow changeovers
  • -Resting team switching off completely
  • -Spare player standing still instead of offering an angle

Where this drill fits

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