Small-Sided Games

4v4 To Mini Goals

Maximise touches in a game

Small-Sided Games
Attacking
Defending

Maximise touches in a game. Set up the area, follow the steps and use the coaching points below.

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Small-Sided Games
Attacking
Defending
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed

Age

Under 6 to Adults

Duration

18 min

Players

8-16

Area / pitch size

30 x 25 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini Goals

Coaching focus

Maximise touches in a game

Objective

  • -Maximise touches in a game
  • -Attack and defend in small numbers
  • -Enjoy competitive football

Setup

  1. 1A 30 x 25 pitch with a mini goal at each end.
  2. 2Two teams of four in bibs.
  3. 3Balls around the outside for quick restarts.

How to play

  1. 1Play a normal game with quick restarts from the side.
  2. 2Games of four minutes with a short rest.
  3. 3Rotate teams so everyone plays everyone.

Coaching points

  • -Spread out when in possession
  • -Support the ball carrier on both sides
  • -Get goal-side when the ball is lost

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Everyone chasing the ball
  • -No width in possession
  • -Slow restarts

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