Small-Sided Games
Quick Restart Chase
Attack straight after a turnover
Small-Sided Games
Transition
Shooting
Attack straight after a turnover. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Transition
Shooting
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 6 to Adults
Duration
15 min
Players
8-14
Area / pitch size
28 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Attack straight after a turnover
Objective
- -Attack straight after a turnover
- -Shoot before defenders set
- -React fast to restarts
Setup
- 1Set up a rectangle with a mini goal at each end.
- 2Split into two teams with bibs.
- 3Keep several balls with the coach on the side and behind one end line.
- 4Players start spread across the pitch, ready for quick play.
How to play
- 1Start each round with a coach pass into one team.
- 2As soon as possession changes, the new team has five seconds to attack the nearest goal.
- 3If they do not shoot in time, the coach gives the ball to the other team.
- 4When the ball goes out, restart instantly from the coach to the team that was not responsible.
- 5Play short rounds and reset often to keep the pace high.
Coaching points
- -React instantly to the regain
- -Run forwards early
- -Get shots away quickly
- -Stay ready for the next ball
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Stopping after losing it
- -Taking too many touches in transition
- -Defenders back-pedalling too slowly
Related Football Drills & Sessions
- More football small-sided games drills
- More football transition drills
- More football shooting drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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