Small-Sided Games

Quick Restart Chase

Attack straight after a turnover

Small-Sided Games
Transition
Shooting

Attack straight after a turnover. Set up the area, follow the steps and use the coaching points below.

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Small-Sided Games
Transition
Shooting
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original

Age

Under 6 to Adults

Duration

15 min

Players

8-14

Area / pitch size

28 x 18 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini goals

Coaching focus

Attack straight after a turnover

Objective

  • -Attack straight after a turnover
  • -Shoot before defenders set
  • -React fast to restarts

Setup

  1. 1Set up a rectangle with a mini goal at each end.
  2. 2Split into two teams with bibs.
  3. 3Keep several balls with the coach on the side and behind one end line.
  4. 4Players start spread across the pitch, ready for quick play.

How to play

  1. 1Start each round with a coach pass into one team.
  2. 2As soon as possession changes, the new team has five seconds to attack the nearest goal.
  3. 3If they do not shoot in time, the coach gives the ball to the other team.
  4. 4When the ball goes out, restart instantly from the coach to the team that was not responsible.
  5. 5Play short rounds and reset often to keep the pace high.

Coaching points

  • -React instantly to the regain
  • -Run forwards early
  • -Get shots away quickly
  • -Stay ready for the next ball

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Stopping after losing it
  • -Taking too many touches in transition
  • -Defenders back-pedalling too slowly

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