Small-Sided Games
Bounce Off Game
Use bounce passes to break lines
Small-Sided Games
Receiving
Transition
Use bounce passes to break lines. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Receiving
Transition
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 6 to Adults
Duration
15 min
Players
8-14
Area / pitch size
26 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Use bounce passes to break lines
Objective
- -Use bounce passes to break lines
- -Support the ball after passing
- -React quickly when possession changes
Setup
- 1Mark a rectangle with cones and two end scoring lines.
- 2Split players into two teams with bibs.
- 3Players start spread across the pitch, with one ball from the coach.
- 4Make the pitch narrow enough to reward quick combinations.
How to play
- 1A goal or point is scored by playing a pass to a team-mate who returns it first time or with one touch to a third player.
- 2Encourage players to play a bounce pass and move straight away.
- 3If the ball is won, the new team can attack immediately in the opposite direction.
- 4Restart quickly from the side after the ball goes out or a score is made.
- 5Keep reminding players to show for the ball at different angles.
Coaching points
- -Open your body to receive
- -Pass and spin away
- -Move into supporting space
- -Play at the right tempo
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Watching after passing
- -Receiving on the back foot
- -Crowding one area
Related Football Drills & Sessions
- More football small-sided games drills
- More football receiving drills
- More football transition drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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