Small-Sided Games

Finishing Four Goal Game

Encourage switching play towards the free goal

Small-Sided Games
Attacking
Possession

Finishing Four Goal Game is a 20-minute small-sided games drill for 6-18 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Small-Sided Games
Attacking
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Finishing

Duration

20 min

Players

6-18

Pitch size

38 x 32 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Finishing Four Goal GameGKCS12338 x 32 yards

Finishing Four Goal Game — Goalkeeping set-up — serve, save, reset · 38 x 32 yards

Step 1 of 5Teams can score in either of the two goals they attack.

  1. 1. Teams can score in either of the two goals they attack.
  2. 2. Play restarts from the coach the moment a ball goes out.
  3. 3. Rolling substitutions keep the game flowing.
  4. 4. Every sequence starts with a pass out and ends with a strike on goal.
  5. 5. Goals score one, first-time finishes score two, and rebounds must be followed in.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Encourage switching play towards the free goal
  • -Create constant decision-making
  • -Maximise touches and involvement

Setup

  1. 1A pitch with two mini goals to attack on each end line in a 38 x 32 yards area.
  2. 2Set a goal at the end of the area with a keeper or a target zone if no keeper is available.
  3. 3Balls with the coach, two sets of bibs.

Coaching instructions

  1. 1Teams can score in either of the two goals they attack.
  2. 2Play restarts from the coach the moment a ball goes out.
  3. 3Rolling substitutions keep the game flowing.
  4. 4Every sequence starts with a pass out and ends with a strike on goal.
  5. 5Goals score one, first-time finishes score two, and rebounds must be followed in.

Coaching points

  • -Attack the goal that is least protected
  • -Switch quickly when one side is crowded
  • -Defend both goals as a unit
  • -Head up before the strike — pick the side, then commit

Common mistakes

  • -All players following the ball
  • -Ignoring the far goal
  • -Rushing the shot and leaning back over the ball

Where this drill fits

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