Small-Sided Games

Two-Touch Four Goal Game

Encourage switching play towards the free goal

Small-Sided Games
Attacking
Possession

Two-Touch Four Goal Game is a 18-minute small-sided games drill for 6-18 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Small-Sided Games
Attacking
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Two Touch

Duration

18 min

Players

6-18

Pitch size

34 x 28 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Two-Touch Four Goal Game12334 x 28 yards

Two-Touch Four Goal Game — 4v4 small-sided game · 34 x 28 yards

Step 1 of 5Teams can score in either of the two goals they attack.

  1. 1. Teams can score in either of the two goals they attack.
  2. 2. Play restarts from the coach the moment a ball goes out.
  3. 3. Rolling substitutions keep the game flowing.
  4. 4. Ball enters from the coach and the first receiver is on two touches from that moment.
  5. 5. Count completed sequences under the touch limit — best of three 3-minute rounds.
  • Cones mark the area
  • Mini goals at each end
  • Ball
  • Blue v dark — score in the opposite goal
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Encourage switching play towards the free goal
  • -Create constant decision-making
  • -Maximise touches and involvement

Setup

  1. 1A pitch with two mini goals to attack on each end line in a 34 x 28 yards area.
  2. 2Place a marker at every receiving position so players know where to set the ball before it arrives.
  3. 3Balls with the coach, two sets of bibs.

Coaching instructions

  1. 1Teams can score in either of the two goals they attack.
  2. 2Play restarts from the coach the moment a ball goes out.
  3. 3Rolling substitutions keep the game flowing.
  4. 4Ball enters from the coach and the first receiver is on two touches from that moment.
  5. 5Count completed sequences under the touch limit — best of three 3-minute rounds.

Coaching points

  • -Attack the goal that is least protected
  • -Switch quickly when one side is crowded
  • -Defend both goals as a unit
  • -First touch out of the feet and into the direction of the next pass

Common mistakes

  • -All players following the ball
  • -Ignoring the far goal
  • -Taking a settling touch that kills the tempo

Where this drill fits

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