Small-Sided Games

Overload Four Goal Game

Encourage switching play towards the free goal

Small-Sided Games
Attacking
Possession
Premium

Overload Four Goal Game is a 20-minute small-sided games drill for 6-18 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

Back to drill library
Small-Sided Games
Attacking
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Overload

Duration

20 min

Players

6-18

Pitch size

38 x 32 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Four Goal Game12338 x 32 yards

Overload Four Goal Game — 4v4 small-sided game · 38 x 32 yards

Step 1 of 5Teams can score in either of the two goals they attack.

  1. 1. Teams can score in either of the two goals they attack.
  2. 2. Play restarts from the coach the moment a ball goes out.
  3. 3. Rolling substitutions keep the game flowing.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  • Cones mark the area
  • Mini goals at each end
  • Ball
  • Blue v dark — score in the opposite goal
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Encourage switching play towards the free goal
  • -Create constant decision-making
  • -Maximise touches and involvement

Setup

  1. 1A pitch with two mini goals to attack on each end line in a 38 x 32 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3Balls with the coach, two sets of bibs.

Coaching instructions

  1. 1Teams can score in either of the two goals they attack.
  2. 2Play restarts from the coach the moment a ball goes out.
  3. 3Rolling substitutions keep the game flowing.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -Attack the goal that is least protected
  • -Switch quickly when one side is crowded
  • -Defend both goals as a unit
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -All players following the ball
  • -Ignoring the far goal
  • -Spare player standing still instead of offering an angle

Where this drill fits

Build a session with this drill

Related drills