Small-Sided Games

Overload Four Goal Game

Encourage switching play towards the free goal

Small-Sided Games
Attacking
Possession
Premium

Overload Four Goal Game is a 20-minute small-sided games drill for 6-18 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Small-Sided Games
Attacking
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Overload

Duration

20 min

Players

6-18

Pitch size

38 x 32 yards

Ability levels

Beginner / Intermediate / Advanced

Objectives

  • -Encourage switching play towards the free goal
  • -Create constant decision-making
  • -Maximise touches and involvement

How to set it up

  1. 1Mark out the working area at 38 x 32 yards. Put a cone on each corner so the boundary is obvious to the players.
  2. 2A pitch with two mini goals to attack on each end line in a 38 x 32 yards area.
  3. 3Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  4. 4Balls with the coach, two sets of bibs.
  5. 5Place the goals before you start and check the run-off behind them is clear and safe.
  6. 6Kit for this practice: Balls, Cones, Bibs, Mini Goals. Keep a supply of spare balls beside the coach so a lost ball never stops the practice.
  7. 7Split 6-18 players into two or three even groups. Run two stations side by side if you have the space, so lines never grow beyond four players.
  8. 8Set the area up before the players arrive, then walk them through the shape once at a jog before the first live repetition.

How to run it, step by step

  1. 1Get the players into position and walk the first repetition through slowly so everybody knows where they start and where they go.
  2. 2Teams can score in either of the two goals they attack.
  3. 3Play restarts from the coach the moment a ball goes out.
  4. 4Rolling substitutions keep the game flowing.
  5. 5The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  6. 6A goal or completed end action counts double if the spare player touched the ball in the build-up.
  7. 7Players move as they would in a match: attackers spread to make the area big, defenders squeeze in and cover behind each other.
  8. 8Every repetition finishes with a strike at goal. As soon as the ball leaves the striker's foot the next player starts, so the practice keeps flowing.
  9. 9Freeze the practice once or twice per round, make one coaching point to the whole group, then restart immediately.

What each player does

Attacking team
Keeps the ball moving, uses the full width of the area and looks to finish the attack inside the time or touch limit.
Defending team
Presses the ball nearest player first, screens the forward pass and stays compact between the ball and the goal.
Goalkeeper
Sets before every strike, works the save, then distributes to restart the next attack rather than kicking the ball away.
Waiting players
Stand behind the start cone with a ball ready, watch the repetition in front of them and step in the moment it finishes.
Coach
Stands where the whole picture is visible, serves or calls the start, and makes one clear point per freeze.

Timings and organisation

  • -Run 5 rounds of roughly 4 minutes inside the 20 minute slot.
  • -Give 45-60 seconds of rest between rounds so the quality of the work stays high, and use that gap for your coaching point.
  • -Rotate roles at the end of every round so each player works, serves and defends across the practice.
  • -If the practice is too easy, move to a progression rather than adding more repetitions. If players are struggling, drop to a regression for one round and then build back up.

Coaching points

  • -Attack the goal that is least protected
  • -Switch quickly when one side is crowded
  • -Defend both goals as a unit
  • -Find the free player quickly before the defence shuffles across
  • -Quality of the first touch decides the speed of everything that follows

Common mistakes

  • -All players following the ball
  • -Ignoring the far goal
  • -Spare player standing still instead of offering an angle
  • -Standing still and watching instead of moving into the next position

Where this drill fits

Build a session with this drill

Related drills

Age band
Under 5 to Adults
Players
6-18
Time
18 min
Area
36 x 30 yards
Kit
Balls, Cones, Bibs
Focus
Small-Sided Game
Small-Sided Games
FREE

Tempo Four Goal Game

Encourage switching play towards the free goal

Beginner / Intermediate / Advanced
Small-Sided GamesAttackingPossession