Dribbling

Tempo One-v-One Lane

Give attackers repeated one-v-one duels

Dribbling
Attacking
Defending
Premium

Tempo One-v-One Lane is a 14-minute dribbling drill for 4-16 players, suitable for Under 7 to Adults at beginner, intermediate, advanced level. You need balls, cones, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Dribbling
Attacking
Defending
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Tempo

Duration

14 min

Players

4-16

Pitch size

22 x 14 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Tempo One-v-One Lane12322 x 14 yards

Tempo One-v-One Lane — 4v4 small-sided game · 22 x 14 yards

Step 1 of 6Attacker starts with the ball and attacks the defender in the lane.

  1. 1. Attacker starts with the ball and attacks the defender in the lane.
  2. 2. Attacker scores in the far goal, defender scores by winning it and hitting the near goal.
  3. 3. Players swap roles after each duel and rotate lanes.
  4. 4. The clock starts the moment the first pass is played in.
  5. 5. The sequence must reach the end action inside eight seconds or the rep is void.
  6. 6. Rotation: Swap roles after each duel and rotate lanes.
  • Cones mark the area
  • Mini goals at each end
  • Ball
  • Blue v dark — score in the opposite goal
  • Dotted arrow = rotation between repetitions
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Give attackers repeated one-v-one duels
  • -Develop the courage to take players on
  • -Coach defenders to delay and show one way

Setup

  1. 1A lane with a mini goal at each end in a 22 x 14 yards area.
  2. 2Set a visible timer or have an assistant count aloud from the side of the area.
  3. 3Balls at the attacker's start cone, bibs for defenders.

Coaching instructions

  1. 1Attacker starts with the ball and attacks the defender in the lane.
  2. 2Attacker scores in the far goal, defender scores by winning it and hitting the near goal.
  3. 3Players swap roles after each duel and rotate lanes.
  4. 4The clock starts the moment the first pass is played in.
  5. 5The sequence must reach the end action inside eight seconds or the rep is void.

Coaching points

  • -Attack the front foot of the defender
  • -Change of pace out of the skill
  • -Defender side-on and patient
  • -Pass with pace and intent — under-hit passes cost the clock

Common mistakes

  • -Running straight into the defender
  • -Defender diving in early
  • -Slow, sideways passing that burns the clock

Where this drill fits

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