Dribbling

Tempo Escape Square Dribble

Protect the ball under real pressure

Dribbling
Ball Mastery
Possession
Premium

Tempo Escape Square Dribble is a 12-minute dribbling drill for 6-18 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

Back to drill library
Dribbling
Ball Mastery
Possession
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Tempo

Duration

12 min

Players

6-18

Pitch size

20 x 20 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Tempo Escape Square Dribble1220 x 20 yards

Tempo Escape Square Dribble — 4 gates — score by travelling through · 20 x 20 yards

Step 1 of 5Dribblers keep the ball alive in the square while two thieves try to kick it out.

  1. 1. Dribblers keep the ball alive in the square while two thieves try to kick it out.
  2. 2. A dribbler can escape through any gate and re-enter on the opposite side.
  3. 3. Thieves swap in every 90 seconds.
  4. 4. The clock starts the moment the first pass is played in.
  5. 5. The sequence must reach the end action inside eight seconds or the rep is void.
  • Cones mark the area
  • Cone gates to dribble / pass through
  • Ball
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Protect the ball under real pressure
  • -Use turns and shielding to escape tight areas
  • -Keep the head up in traffic

Setup

  1. 1A square with four exit gates, one on each side in a 20 x 20 yards area.
  2. 2Set a visible timer or have an assistant count aloud from the side of the area.
  3. 3Balls for the dribblers, bibs for two ball-thieves.

Coaching instructions

  1. 1Dribblers keep the ball alive in the square while two thieves try to kick it out.
  2. 2A dribbler can escape through any gate and re-enter on the opposite side.
  3. 3Thieves swap in every 90 seconds.
  4. 4The clock starts the moment the first pass is played in.
  5. 5The sequence must reach the end action inside eight seconds or the rep is void.

Coaching points

  • -Body between the thief and the ball
  • -Turn away from pressure
  • -Escape through the quiet gate
  • -Pass with pace and intent — under-hit passes cost the clock

Common mistakes

  • -Dribbling into the busiest corner
  • -Panicking and hitting the ball away
  • -Slow, sideways passing that burns the clock

Where this drill fits

Build a session with this drill

Related drills