Small-Sided Games
Numbers Up Game
Exploit overloads quickly
Small-Sided Games
Transition
Attacking
Exploit overloads quickly. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Transition
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 7 to Adults
Duration
18 min
Players
9-15
Area / pitch size
30 x 25 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Exploit overloads quickly
Objective
- -Exploit overloads quickly
- -React when the number balance changes
- -Support the player on the ball
Setup
- 1Mark a rectangle with a scoring line at each end.
- 2Split players into three teams: two attack and one defends, or rotate quickly if short on numbers.
- 3Use bibs to show each team clearly.
- 4Keep spare balls ready at the side for fast restarts.
How to play
- 1One team starts as the defenders, with the other two teams combining in possession.
- 2The attacking teams try to score together, using the extra player or players to create a numbers-up attack.
- 3If defenders win it, they counter straight away towards either end line.
- 4After a goal or five minutes, swap the defending team.
- 5Restart quickly so players keep making instant decisions.
Coaching points
- -Create width and depth
- -Move to support the overload
- -React fast on regain
- -Use the extra player wisely
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Forcing the ball into crowded areas
- -No movement off the ball
- -Slow switch from attack to defend
Related Football Drills & Sessions
- More football small-sided games drills
- More football transition drills
- More football attacking drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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