Small-Sided Games
Cone End Battle
Protect a target area
Small-Sided Games
Defending
Tackling
Premium
Protect a target area. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Defending
Tackling
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 7 to Adults
Duration
12 min
Players
8-12
Area / pitch size
20 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Protect a target area
Objective
- -Protect a target area
- -Tackle cleanly under pressure
- -Attack quickly after winning the ball
Setup
- 1Mark a small square with a target cone gate at each end line.
- 2Split players into two teams with bibs.
- 3Each team defends one end gate and attacks the other.
- 4Have a few balls ready for fast restarts.
How to play
- 1Teams score by dribbling or passing the ball through the opponents' end gate.
- 2Defenders try to win the ball and immediately play towards the opposite gate.
- 3If the ball goes out, restart from the coach to the team that did not touch it last.
- 4Keep the pitch tight so players are forced to compete for every ball.
- 5Swap ends after a few minutes to keep the challenge fair.
Coaching points
- -Delay the attack
- -Tackle at the right moment
- -Recover quickly after losing it
- -Attack open space fast
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Diving in too early
- -Switching off after a tackle
- -Standing off too far
Related Football Drills & Sessions
- More football small-sided games drills
- More football defending drills
- More football tackling drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
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