Small-Sided Games
Mini Box Battle
Create chances in tight spaces
Small-Sided Games
Shooting
Finishing
Create chances in tight spaces. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Shooting
Finishing
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Quick 10 Minutes
library-original
Age
Under 6 to Under 16
Duration
10 min
Players
6-12
Area / pitch size
22 x 16 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Create chances in tight spaces
Objective
- -Create chances in tight spaces
- -Finish quickly after winning the ball
- -Make fast decisions near goal
Setup
- 1Set up two small boxes side by side, each with a mini goal on the end line.
- 2Split into two teams with bibs.
- 3Each game box should have one ball at a time.
- 4Start players in the centre of their box, ready to attack and defend.
How to play
- 1Play 3v3 or 4v4 in each box, with one game in each area at the same time if numbers allow.
- 2A goal counts only when the ball is scored into the mini goal from inside the box.
- 3When a goal is scored, the coach gives a new ball straight away to the team that conceded.
- 4If the ball goes out, restart from the nearest sideline with a quick pass in.
- 5After a few minutes, swap teams between boxes if you are running two games.
Coaching points
- -Shoot early
- -Arrive in the box at speed
- -React to rebounds
- -Press the shot quickly
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Taking too many touches near goal
- -Hiding behind defenders
- -Slow reactions to loose balls
Related Football Drills & Sessions
- More football small-sided games drills
- More football shooting drills
- More football finishing drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 6 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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- Time
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- Area
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- Kit
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