Small-Sided Games
Keepers In The Corners
Create angles to pass out of pressure
Small-Sided Games
Passing
Pressing
Premium
Create angles to pass out of pressure. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Passing
Pressing
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
library-original
Age
Under 7 to Under 16
Duration
15 min
Players
8-12
Area / pitch size
24 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Create angles to pass out of pressure
Objective
- -Create angles to pass out of pressure
- -Switch the point of attack quickly
- -Win the ball back fast after loss
Setup
- 1Mark a rectangle with cones and place a mini goal in each corner.
- 2Split players into two even teams with bibs.
- 3Each team starts with a line of balls by their coach or a feeder at the side.
- 4Players begin spread across the pitch, ready to attack any of the four goals.
How to play
- 1Play a normal small-sided game, but a goal only counts if the ball is scored into either of the two corner goals nearest the attacking team.
- 2After a goal, the coach restarts immediately with a new ball from the side.
- 3If the ball goes out, roll or pass a new ball in quickly so play keeps moving.
- 4Encourage players to change direction and attack the free corner goal.
- 5Rotate players every few minutes so everyone plays in different areas.
Coaching points
- -Look up before passing
- -Move to support at angles
- -Press quickly after losing the ball
- -Use the spare space
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Crowding the ball
- -Forcing dribbles into traffic
- -Standing still after passing
Related Football Drills & Sessions
- More football small-sided games drills
- More football passing drills
- More football pressing drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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