Small-Sided Games
Four Gate Finish
Find a scoring route quickly
Small-Sided Games
Finishing
Attacking
Find a scoring route quickly. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Finishing
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
library-original
Age
Under 6 to Under 16
Duration
12 min
Players
8-12
Area / pitch size
28 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Find a scoring route quickly
Objective
- -Find a scoring route quickly
- -Finish from different angles
- -Make quick choices near goal
Setup
- 1Place four cone gates around the outside of the pitch, one on each side.
- 2Set up a mini goal or scoring line at one end if needed, depending on numbers.
- 3Split players into two teams with bibs.
- 4Start one ball with the coach and spread players across the middle.
How to play
- 1Teams score by making a pass or dribble through any gate and then finishing in the target goal or over the end line.
- 2After a score, restart immediately from the coach to the other team.
- 3Encourage players to choose the gate that gives the best chance of a quick finish.
- 4If the ball goes out, the nearest player restarts with a quick pass in.
- 5Keep the game short and intense with lots of attempts.
Coaching points
- -Attack the space quickly
- -Use a fast final touch
- -Look before you finish
- -Support the runner
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Shooting from poor angles
- -Standing in front of the gate
- -Not reacting to rebounds
Related Football Drills & Sessions
- More football small-sided games drills
- More football finishing drills
- More football attacking drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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