Small-Sided Games
Endless Diamond
Use a diamond shape to keep the ball
Small-Sided Games
Passing
Possession
Use a diamond shape to keep the ball. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Passing
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 7 to Adults
Duration
16 min
Players
8-12
Area / pitch size
30 x 24 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Use a diamond shape to keep the ball
Objective
- -Use a diamond shape to keep the ball
- -Create angles all over the pitch
- -Move the ball quickly through support
Setup
- 1Mark a rectangle and place four cone stations in a diamond shape inside it.
- 2Split into two teams with bibs.
- 3Ask each team to keep at least one player near each cone station when in possession.
- 4Start with the ball in the middle from the coach.
How to play
- 1Play a possession game where teams score by completing a set number of passes through the diamond stations.
- 2Players should rotate around the stations but keep the shape of the diamond.
- 3If the ball goes out or is won, the other team starts with a new ball.
- 4Encourage fast support and clear passing lanes.
- 5Keep the rules simple and let the shape do the coaching.
Coaching points
- -Show at different angles
- -Keep the diamond shape
- -Pass firmly into space
- -Move after every action
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Flat passing lanes
- -Players bunching at one station
- -No movement after the pass
Related Football Drills & Sessions
- More football small-sided games drills
- More football passing drills
- More football possession drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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