Small-Sided Games
Bounce And Burst
Explode into space after a pass
Small-Sided Games
Transition
Speed & Agility
Premium
Explode into space after a pass. Set up the area, follow the steps and use the coaching points below.
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Transition
Speed & Agility
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Quick 10 Minutes
library-original
Age
Under 7 to Under 16
Duration
10 min
Players
6-10
Area / pitch size
24 x 16 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Explode into space after a pass
Objective
- -Explode into space after a pass
- -React fast to turnovers
- -Combine speed with ball control
Setup
- 1Mark a small rectangle with two scoring lines at each end.
- 2Split players into two teams with bibs.
- 3Place one ball in play with the coach at the side.
- 4Keep the pitch tight so quick movement matters.
How to play
- 1To score, a team must complete a bounce pass and then burst beyond the ball to receive again or finish.
- 2If the ball is won, the new team can attack straight away the opposite way.
- 3Restart quickly after any goal or ball out.
- 4Keep the game flowing and praise the first run after the pass.
- 5Use short rounds so players stay sharp.
Coaching points
- -Pass and accelerate
- -Time the run
- -Stay light on your feet
- -React first to the loose ball
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Passing and standing still
- -Running too early or too late
- -Poor first touch on the move
Related Football Drills & Sessions
- More football small-sided games drills
- More football transition drills
- More football speed & agility drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 6 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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- Time
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- Area
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