Defending
Mirror the Dribbler
Stay balanced in front of an opponent
Defending
Dribbling
Speed & Agility
Stay balanced in front of an opponent. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryDefending
Dribbling
Speed & Agility
Warm Up
Beginner
Intermediate
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Quick 10 Minutes
library-original
Age
Under 5 to Under 13
Duration
10 min
Players
6-16
Area / pitch size
15 x 15 yards
Difficulty
Beginner / Intermediate
Equipment
Cones, Bibs
Coaching focus
Stay balanced in front of an opponent
Objective
- -Stay balanced in front of an opponent
- -Match movement and direction
- -Improve body shape for defending
Setup
- 1Set up a square with a cone lane down the middle.
- 2Players work in pairs, one attacker and one defender.
- 3Pairs start opposite each other in the lane.
How to play
- 1The attacker moves left, right, forward and back with the ball or without it.
- 2The defender mirrors the movement at the same speed and distance.
- 3On the coach's call, the attacker tries to dribble to the outside and the defender tries to block the route.
- 4Swap roles after 30 to 40 seconds.
- 5Keep the work light and sharp.
Coaching points
- -Stay on toes
- -Keep a good distance
- -Turn hips quickly
- -Watch the ball and body
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Crossing feet
- -Lunging forward
- -Looking only at the feet
Related Football Drills & Sessions
- More football defending drills
- More football dribbling drills
- More football speed & agility drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for 6 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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