Defending
1v1 Defending Duels
Delay and deny the attacker
Defending
Tackling
Dribbling
Delay and deny the attacker. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryDefending
Tackling
Dribbling
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Age
Under 7 to Adults
Duration
15 min
Players
4-16
Area / pitch size
12 x 10 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Delay and deny the attacker
Objective
- -Delay and deny the attacker
- -Adopt a strong defensive stance
- -Win the ball at the right moment
Setup
- 1Mark a 12 x 10 channel with a scoring line at each end.
- 2Defender starts on the goal-side line, attacker faces them.
- 3Balls stored on both sides.
How to play
- 1Defender passes to the attacker and closes down.
- 2Attacker tries to cross the defender's line under control.
- 3Swap roles after each duel.
Coaching points
- -Close the space quickly then slow down
- -Side-on stance, low centre of gravity
- -Show the attacker to their weaker side
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Diving in on the first touch
- -Standing square and getting turned
- -Closing down too slowly
Related Football Drills & Sessions
- More football defending drills
- More football tackling drills
- More football dribbling drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 4 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
Related drills
- Age band
- Under 5 to Adults
- Players
- 6-16
- Time
- 15 min
- Area
- 15 x 12 yards
- Kit
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- Focus
- Skill Practice
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- Age band
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- Time
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- Area
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- Kit
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- Focus
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- Time
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- Area
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- Kit
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