Team Shape

Finishing Numbers Up Shape Game

Hold shape while outnumbered

Team Shape
Possession
Defending

Finishing Numbers Up Shape Game is a 22-minute team shape drill for 9-18 players, suitable for Under 11 to Adults at intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Team Shape
Possession
Defending
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Finishing

Duration

22 min

Players

9-18

Pitch size

46 x 36 yards

Ability levels

Intermediate / Advanced

Pitch diagram

Pitch set-up: Finishing Numbers Up Shape GameGKCS12346 x 36 yards

Finishing Numbers Up Shape Game — Goalkeeping set-up — serve, save, reset · 46 x 36 yards

Step 1 of 6The attacking team has a two-player advantage.

  1. 1. The attacking team has a two-player advantage.
  2. 2. The defending team stays compact and counters into the halfway goals.
  3. 3. Swap roles every five minutes.
  4. 4. Every sequence starts with a pass out and ends with a strike on goal.
  5. 5. Goals score one, first-time finishes score two, and rebounds must be followed in.
  6. 6. Rotation: Swap roles every five minutes.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Hold shape while outnumbered
  • -Coach compactness under sustained pressure
  • -Reward organised defending with a counter chance

Setup

  1. 1A pitch with a goal to defend and two counter goals on halfway in a 46 x 36 yards area.
  2. 2Set a goal at the end of the area with a keeper or a target zone if no keeper is available.
  3. 3Balls with the attacking team, two sets of bibs.

Coaching instructions

  1. 1The attacking team has a two-player advantage.
  2. 2The defending team stays compact and counters into the halfway goals.
  3. 3Swap roles every five minutes.
  4. 4Every sequence starts with a pass out and ends with a strike on goal.
  5. 5Goals score one, first-time finishes score two, and rebounds must be followed in.

Coaching points

  • -Protect the middle first
  • -Delay rather than dive in
  • -Counter as soon as the ball is won
  • -Head up before the strike — pick the side, then commit

Common mistakes

  • -Chasing the ball out of shape
  • -No outlet after winning the ball
  • -Rushing the shot and leaning back over the ball

Where this drill fits

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