Team Shape

Overload Numbers Up Shape Game

Hold shape while outnumbered

Team Shape
Possession
Defending
Premium

Overload Numbers Up Shape Game is a 22-minute team shape drill for 9-18 players, suitable for Under 11 to Adults at intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

Back to drill library
Team Shape
Possession
Defending
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Overload

Duration

22 min

Players

9-18

Pitch size

46 x 36 yards

Ability levels

Intermediate / Advanced

Objectives

  • -Hold shape while outnumbered
  • -Coach compactness under sustained pressure
  • -Reward organised defending with a counter chance

How to set it up

  1. 1Mark out the working area at 46 x 36 yards. Put a cone on each corner so the boundary is obvious to the players.
  2. 2A pitch with a goal to defend and two counter goals on halfway in a 46 x 36 yards area.
  3. 3Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  4. 4Balls with the attacking team, two sets of bibs.
  5. 5Place the goals before you start and check the run-off behind them is clear and safe.
  6. 6Kit for this practice: Balls, Cones, Bibs, Mini Goals. Keep a supply of spare balls beside the coach so a lost ball never stops the practice.
  7. 7Split 9-18 players into two or three even groups. Run two stations side by side if you have the space, so lines never grow beyond four players.
  8. 8Set the area up before the players arrive, then walk them through the shape once at a jog before the first live repetition.

How to run it, step by step

  1. 1Get the players into position and walk the first repetition through slowly so everybody knows where they start and where they go.
  2. 2The attacking team has a two-player advantage.
  3. 3The defending team stays compact and counters into the halfway goals.
  4. 4Swap roles every five minutes.
  5. 5The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  6. 6A goal or completed end action counts double if the spare player touched the ball in the build-up.
  7. 7Players move as they would in a match: attackers spread to make the area big, defenders squeeze in and cover behind each other.
  8. 8Every repetition finishes with a strike at goal. As soon as the ball leaves the striker's foot the next player starts, so the practice keeps flowing.
  9. 9Freeze the practice once or twice per round, make one coaching point to the whole group, then restart immediately.

What each player does

Attacking team
Keeps the ball moving, uses the full width of the area and looks to finish the attack inside the time or touch limit.
Defending team
Presses the ball nearest player first, screens the forward pass and stays compact between the ball and the goal.
Goalkeeper
Sets before every strike, works the save, then distributes to restart the next attack rather than kicking the ball away.
Waiting players
Stand behind the start cone with a ball ready, watch the repetition in front of them and step in the moment it finishes.
Coach
Stands where the whole picture is visible, serves or calls the start, and makes one clear point per freeze.

Timings and organisation

  • -Run 5 rounds of roughly 4 minutes inside the 22 minute slot.
  • -Give 45-60 seconds of rest between rounds so the quality of the work stays high, and use that gap for your coaching point.
  • -Rotate roles at the end of every round so each player works, serves and defends across the practice.
  • -If the practice is too easy, move to a progression rather than adding more repetitions. If players are struggling, drop to a regression for one round and then build back up.

Coaching points

  • -Protect the middle first
  • -Delay rather than dive in
  • -Counter as soon as the ball is won
  • -Find the free player quickly before the defence shuffles across
  • -Quality of the first touch decides the speed of everything that follows

Common mistakes

  • -Chasing the ball out of shape
  • -No outlet after winning the ball
  • -Spare player standing still instead of offering an angle
  • -Standing still and watching instead of moving into the next position

Where this drill fits

Build a session with this drill

Related drills

Age band
Under 11 to Adults
Players
9-18
Time
20 min
Area
40 x 30 yards
Kit
Balls, Cones, Bibs
Focus
Small-Sided Game
Team Shape
FREE

Underload Numbers Up Shape Game

Hold shape while outnumbered

Intermediate / Advanced
Team ShapePossessionDefending
Age band
Under 11 to Adults
Players
9-18
Time
20 min
Area
42 x 32 yards
Kit
Balls, Cones, Bibs
Focus
Small-Sided Game
Team Shape
FREE

Two-Touch Numbers Up Shape Game

Hold shape while outnumbered

Intermediate / Advanced
Team ShapePossessionDefending
Age band
Under 11 to Adults
Players
9-18
Time
20 min
Area
44 x 34 yards
Kit
Balls, Cones, Bibs
Focus
Small-Sided Game
Team Shape
FREE

Tempo Numbers Up Shape Game

Hold shape while outnumbered

Intermediate / Advanced
Team ShapePossessionDefending
Age band
Under 11 to Adults
Players
9-18
Time
22 min
Area
48 x 38 yards
Kit
Balls, Cones, Bibs
Focus
Small-Sided Game
Team Shape
FREE

Transition Numbers Up Shape Game

Hold shape while outnumbered

Intermediate / Advanced
Team ShapePossessionDefending
Age band
Under 11 to Adults
Players
9-18
Time
20 min
Area
40 x 30 yards
Kit
Balls, Cones, Bibs
Focus
Small-Sided Game
Team Shape
FREE

Pressure Numbers Up Shape Game

Hold shape while outnumbered

Intermediate / Advanced
Team ShapePossessionDefending
Age band
Under 11 to Adults
Players
9-18
Time
22 min
Area
44 x 34 yards
Kit
Balls, Cones, Bibs
Focus
Small-Sided Game
Team Shape
FREE

Continuous Numbers Up Shape Game

Hold shape while outnumbered

Intermediate / Advanced
Team ShapePossessionDefending