Transition

Overload Turnover Game

React quickly to winning and losing the ball

Transition
Pressing
Attacking
Premium

Overload Turnover Game is a 22-minute transition drill for 8-18 players, suitable for Under 10 to Adults at intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Transition
Pressing
Attacking
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Overload

Duration

22 min

Players

8-18

Pitch size

40 x 32 yards

Ability levels

Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Turnover Game12340 x 32 yards

Overload Turnover Game — 4v4 small-sided game · 40 x 32 yards

Step 1 of 5Play a normal game with the coach serving new balls at random.

  1. 1. Play a normal game with the coach serving new balls at random.
  2. 2. Every turnover starts a five-second attacking window.
  3. 3. Goals in the window count double.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  • Cones mark the area
  • Mini goals at each end
  • Ball
  • Blue v dark — score in the opposite goal
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -React quickly to winning and losing the ball
  • -Attack fast in the seconds after a turnover
  • -Get organised fast when possession is lost

Setup

  1. 1A pitch with mini goals at both ends and a coach ball supply on the side in a 40 x 32 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3Balls with the coach, two sets of bibs.

Coaching instructions

  1. 1Play a normal game with the coach serving new balls at random.
  2. 2Every turnover starts a five-second attacking window.
  3. 3Goals in the window count double.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -First thought forward after winning it
  • -Nearest player presses after losing it
  • -Recognise when the counter is off
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -Slow reaction to the turnover
  • -Everybody attacking with no cover
  • -Spare player standing still instead of offering an angle

Where this drill fits

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