Small-Sided Games

Continuous End Zone Game

Reward forward passing and running with the ball

Small-Sided Games
Attacking
Passing
Premium

Continuous End Zone Game is a 18-minute small-sided games drill for 6-18 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Small-Sided Games
Attacking
Passing
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Repetition

Duration

18 min

Players

6-18

Pitch size

36 x 26 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Continuous End Zone Game123C36 x 26 yards

Continuous End Zone Game — Marked area · 36 x 26 yards

Step 1 of 5Teams score by controlling the ball inside the opposition end zone.

  1. 1. Teams score by controlling the ball inside the opposition end zone.
  2. 2. The ball must be passed into the zone, not dribbled in.
  3. 3. Restart immediately from the conceding team.
  4. 4. As soon as one sequence ends, the next server plays in without waiting.
  5. 5. Run 4-minute blocks and count total completed sequences as a squad score.
  • Cones mark the area
  • Dashed lines = zones / thirds
  • Ball
  • C = coach / server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Reward forward passing and running with the ball
  • -Create a game that works without goals
  • -Encourage runs beyond the defensive line

Setup

  1. 1A pitch with a three-yard end zone at each end in a 36 x 26 yards area.
  2. 2Load a ball at each starting station so the next rep can begin immediately.
  3. 3Balls with the coach, two sets of bibs.

Coaching instructions

  1. 1Teams score by controlling the ball inside the opposition end zone.
  2. 2The ball must be passed into the zone, not dribbled in.
  3. 3Restart immediately from the conceding team.
  4. 4As soon as one sequence ends, the next server plays in without waiting.
  5. 5Run 4-minute blocks and count total completed sequences as a squad score.

Coaching points

  • -Run beyond the line to receive
  • -Time the pass with the run
  • -Defend the zone, not the ball
  • -Reset fast — the value is in the volume of good reps

Common mistakes

  • -Runs made too early
  • -Passing into the zone with nobody there
  • -Long queues while balls are collected

Where this drill fits

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