Speed & Agility

Finishing Reaction Sprint Pairs

Sharpen reaction speed off a cue

Speed & Agility
Football Fitness
Transition

Finishing Reaction Sprint Pairs is a 12-minute speed & agility drill for 2-20 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need cones, balls. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Speed & Agility
Football Fitness
Transition
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Finishing

Duration

12 min

Players

2-20

Pitch size

26 x 14 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Finishing Reaction Sprint PairsGKCS12326 x 14 yards

Finishing Reaction Sprint Pairs — Goalkeeping set-up — serve, save, reset · 26 x 14 yards

Step 1 of 5Coach cue releases one player to sprint and the other to chase.

  1. 1. Coach cue releases one player to sprint and the other to chase.
  2. 2. The winner takes a touch and finishes at the target.
  3. 3. Alternate who starts as the chaser.
  4. 4. Every sequence starts with a pass out and ends with a strike on goal.
  5. 5. Goals score one, first-time finishes score two, and rebounds must be followed in.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Sharpen reaction speed off a cue
  • -Develop the first three steps
  • -Add a football action after the sprint

Setup

  1. 1Pairs facing each other over a start line with a target 15 yards away in a 26 x 14 yards area.
  2. 2Set a goal at the end of the area with a keeper or a target zone if no keeper is available.
  3. 3Balls on the target line.

Coaching instructions

  1. 1Coach cue releases one player to sprint and the other to chase.
  2. 2The winner takes a touch and finishes at the target.
  3. 3Alternate who starts as the chaser.
  4. 4Every sequence starts with a pass out and ends with a strike on goal.
  5. 5Goals score one, first-time finishes score two, and rebounds must be followed in.

Coaching points

  • -Low first steps out of the start
  • -Drive the arms
  • -Stay relaxed at top speed
  • -Head up before the strike — pick the side, then commit

Common mistakes

  • -Standing tall on the first step
  • -Too many reps without rest
  • -Rushing the shot and leaning back over the ball

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