Speed & Agility

Overload Reaction Sprint Pairs

Sharpen reaction speed off a cue

Speed & Agility
Football Fitness
Transition
Premium

Overload Reaction Sprint Pairs is a 12-minute speed & agility drill for 2-20 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need cones, balls. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Speed & Agility
Football Fitness
Transition
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Overload

Duration

12 min

Players

2-20

Pitch size

26 x 14 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Reaction Sprint PairsS12326 x 14 yards

Overload Reaction Sprint Pairs — Finishing set-up — serve, receive, shoot · 26 x 14 yards

Step 1 of 5Coach cue releases one player to sprint and the other to chase.

  1. 1. Coach cue releases one player to sprint and the other to chase.
  2. 2. The winner takes a touch and finishes at the target.
  3. 3. Alternate who starts as the chaser.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  • Cones mark the area
  • Full goal
  • S = server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Sharpen reaction speed off a cue
  • -Develop the first three steps
  • -Add a football action after the sprint

Setup

  1. 1Pairs facing each other over a start line with a target 15 yards away in a 26 x 14 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3Balls on the target line.

Coaching instructions

  1. 1Coach cue releases one player to sprint and the other to chase.
  2. 2The winner takes a touch and finishes at the target.
  3. 3Alternate who starts as the chaser.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -Low first steps out of the start
  • -Drive the arms
  • -Stay relaxed at top speed
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -Standing tall on the first step
  • -Too many reps without rest
  • -Spare player standing still instead of offering an angle

Where this drill fits

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