Small-Sided Games
End Line Dash
Dribble with control at speed
Small-Sided Games
Dribbling
Attacking
Dribble with control at speed. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Dribbling
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
library-original
Age
Under 5 to Under 14
Duration
12 min
Players
6-10
Area / pitch size
30 x 20 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Dribble with control at speed
Objective
- -Dribble with control at speed
- -Beat a defender in open space
- -Break into the scoring zone
Setup
- 1Mark a long pitch with a scoring zone 3 yards deep at each end.
- 2Split players into two teams with bibs.
- 3Each team starts in its own half, with the ball with the goalkeeper or coach at one end.
- 4Use cones to show the end zones clearly.
How to play
- 1Play 3v3, 4v4 or 5v5 depending on numbers.
- 2To score, a player must dribble the ball under control into the end zone and stop it on the line.
- 3If defenders win it, they attack straight away the other way.
- 4Restart quickly from the coach or from the end line after a score or the ball goes out.
- 5Reward brave dribbling and quick support runs.
Coaching points
- -Take touches into space
- -Change speed to beat a player
- -Use body shape to shield
- -Support the carrier quickly
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Dribbling too close to defenders
- -Losing control at top speed
- -No support runs ahead of the ball
Related Football Drills & Sessions
- More football small-sided games drills
- More football dribbling drills
- More football attacking drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for 6 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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- Time
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- Area
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- Kit
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