Pressing
Mini Zone Rattle
Win the ball in small spaces
Pressing
Small-Sided Games
Transition
Win the ball in small spaces. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryPressing
Small-Sided Games
Transition
Small-Sided Game
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 6 to Adults
Duration
18 min
Players
6-12
Area / pitch size
30 x 24 yards
Difficulty
Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Win the ball in small spaces
Objective
- -Win the ball in small spaces
- -Create fast pressing habits
- -Reward immediate reactions
Setup
- 1Make two small pitches side by side or one area split into two end games.
- 2Place a mini goal at each end of each pitch.
- 3Use bibs to make two balanced teams.
- 4Keep a good supply of balls ready to restart quickly.
How to play
- 1Play small-sided games with a big emphasis on winning the ball back within a few seconds.
- 2If a team loses possession, they must press immediately to regain it.
- 3A turnover can lead straight into a quick attack on goal.
- 4The coach restarts quickly after goals or balls out.
- 5Swap teams or pitches to keep the intensity high.
Coaching points
- -React instantly after losing it
- -Press with energy and control
- -Support the first defender
- -Keep the game compact
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Walking back after a turnover
- -Pressing without organisation
- -Allowing too much space between players
Related Football Drills & Sessions
- More football pressing drills
- More football small-sided games drills
- More football transition drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 6 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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