Possession
Ball Move Circuit
Warm up with the ball at feet
Possession
Ball Mastery
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Warm up with the ball at feet. Set up the area, follow the steps and use the coaching points below.
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Ball Mastery
Warm Up
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Quick 10 Minutes
library-original
Age
Under 5 to Adults
Duration
10 min
Players
6-20
Area / pitch size
20 x 15 yards
Difficulty
Intermediate / Advanced
Equipment
Balls, Cones
Coaching focus
Warm up with the ball at feet
Objective
- -Warm up with the ball at feet
- -Build control for possession work
- -Improve awareness and movement
Setup
- 1Mark a 20 x 15 yard area with cones.
- 2Give each player a ball if possible.
- 3Spread players out evenly in the area.
- 4Keep one extra ball with the coach for quick use.
How to play
- 1Players dribble freely inside the area using small touches.
- 2On the coach's call, players change direction, speed or move into a new shape.
- 3Add simple turns, stops and moves while keeping the ball under control.
- 4If a player loses control, they collect their ball and rejoin quickly.
- 5Finish with a few moments of quick passes in pairs.
Coaching points
- -Small touches
- -Head up often
- -Turn away from pressure
- -Keep moving into space
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Kicking the ball too far
- -Not looking up
- -Standing still between changes
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