First Touch
Pocket Turn Game
Receive in tight areas
First Touch
Attacking
Receive in tight areas. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryFirst Touch
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 7 to Adults
Duration
18 min
Players
8-16
Area / pitch size
30 x 25 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Receive in tight areas
Objective
- -Receive in tight areas
- -Use first touch to turn away from pressure
- -Attack quickly after control
Setup
- 1Mark a rectangle 30 x 25 yards with a goal at each end.
- 2Split players into two teams with bibs.
- 3Place one mini goal in each corner as a scoring bonus option.
How to play
- 1Teams play normal small-sided football toward the end goals.
- 2A goal counts double if the scorer first controls a pass and turns away from pressure.
- 3Encourage players to receive with a clear space in mind.
- 4Restart quickly from the coach or the team that conceded.
- 5Keep the game flowing with plenty of balls ready.
Coaching points
- -Touch into the turn
- -Protect the ball on contact
- -Spot space before receiving
- -Explode after the first touch
Progressions
- +Two-Touch Limit: drop to one touch in the central area
- +Weak Foot Only: add a defender to raise the pressure
- +Tempo Clock: cut the clock to four seconds
- +Add a competitive scoreline for the last round
Regressions
- -Two-Touch Limit: allow three touches while the picture is learned
- -Weak Foot Only: static, unopposed reps before adding movement
- -Tempo Clock: extend the clock to ten seconds
- -Simplify the area or the service until success returns
Variations
- -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
- -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
- -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
- -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
- -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
- -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
- -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Turning into pressure
- -Taking a poor first touch before the shot
- -Hiding behind opponents instead of moving for space
Related Football Drills & Sessions
- More football first touch drills
- More football attacking drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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