First Touch
End Zone Control
Receive and attack the line
First Touch
Small-Sided Games
Attacking
Receive and attack the line. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryFirst Touch
Small-Sided Games
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 7 to Adults
Duration
18 min
Players
10-18
Area / pitch size
40 x 25 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Receive and attack the line
Objective
- -Receive and attack the line
- -Use first touch to enter scoring zones
- -Support the ball carrier early
Setup
- 1Mark a 40 x 25 yard pitch with two end zones of 5 yards each.
- 2Split players into two teams with bibs.
- 3No goals are needed, just the end zones.
How to play
- 1Teams score by controlling the ball in the end zone with a clear first touch into it.
- 2Players must take a first touch before entering the zone, not just dribble straight in.
- 3If the ball is lost, the other team attacks straight away.
- 4Restart quickly from the coach after each score or out of play.
- 5Encourage width and support to help the receiver.
Coaching points
- -Attack space on the first touch
- -Show for the ball early
- -Use speed after control
- -Keep support around the ball
Progressions
- +Two-Touch Limit: drop to one touch in the central area
- +Weak Foot Only: add a defender to raise the pressure
- +Tempo Clock: cut the clock to four seconds
- +Add a competitive scoreline for the last round
Regressions
- -Two-Touch Limit: allow three touches while the picture is learned
- -Weak Foot Only: static, unopposed reps before adding movement
- -Tempo Clock: extend the clock to ten seconds
- -Simplify the area or the service until success returns
Variations
- -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
- -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
- -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
- -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
- -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
- -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
- -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Running into the zone without control
- -Standing on top of the passer
- -Slow reactions after winning possession
Related Football Drills & Sessions
- More football first touch drills
- More football small-sided games drills
- More football attacking drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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