Defending

Corner Channel 3v2

Defend with a numerical disadvantage

Defending
Pressing
Transition

Defend with a numerical disadvantage. Set up the area, follow the steps and use the coaching points below.

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Defending
Pressing
Transition
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Youth Friendly
library-original

Age

Under 9 to Under 16

Duration

14 min

Players

5-10

Area / pitch size

26 x 18 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs

Coaching focus

Defend with a numerical disadvantage

Objective

  • -Defend with a numerical disadvantage
  • -Delay and force play wide
  • -Win it and break out

Setup

  1. 1Create a long narrow channel with a scoring zone at each end.
  2. 2Play 3 attackers against 2 defenders inside the channel.
  3. 3Keep spare balls ready for quick restarts.

How to play

  1. 1The attackers try to pass or dribble to the far score zone.
  2. 2The defenders shift together, delaying the ball and protecting the middle.
  3. 3If the defenders win it, they play to the coach or a marked exit gate.
  4. 4Attackers restart straight away after every outcome.
  5. 5Swap the two defenders often.

Coaching points

  • -Delay first
  • -Protect the inside
  • -Cover for each other
  • -Tackle when the touch is poor

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Rushing in alone
  • -Allowing the ball through the middle
  • -Poor communication between defenders

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