Defending
Channel Cut-Off
Close space quickly
Close space quickly. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryAge
Under 8 to Under 16
Duration
15 min
Players
8-14
Area / pitch size
25 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Close space quickly
Build a full 60-minute session around this drill
Warm-up to match, ready to print. Free — no card needed.
Drill diagram
Central channel with a wide channel either side. Defender starts two yards off and steers the attacker wide before they reach the far line.
- 1.Attacker starts in the centre and tries to reach the far line.
- 2.Defender closes from two yards and steers play into a side channel.
- 3.If the defender wins it, they counter to the start line. Rotate after each go.
Objective
- -Close space quickly
- -Cut off the forward path
- -Win the ball and counter
Setup
- 1Make a central channel with cones and two wide channels either side.
- 2Split players into two teams with bibs and balls at one end.
- 3Place a small target line to dribble or pass over at the far end.
How to play
- 1The attacker starts in the centre and must get to the far line.
- 2The defender starts two yards away and tries to steer play into a side channel.
- 3A tackle or interception wins the ball.
- 4If the defender wins it, they counter to a marked line straight away.
- 5Rotate players after each go.
Coaching points
- -Fast close down
- -Show outside
- -Arrive under control
- -React after the regain
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Approaching in a straight line
- -Overrunning the ball
- -Giving space back after winning it
Related Football Drills & Sessions
- More football defending drills
- More football pressing drills
- More football transition drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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