Transition
Turnover To Two Goals
Exploit the moment after the turnover
Transition
Attacking
Defending
Exploit the moment after the turnover. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryTransition
Attacking
Defending
Skill Practice
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Age
Under 10 to Adults
Duration
18 min
Players
8-16
Area / pitch size
40 x 30 yards
Difficulty
Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini Goals
Coaching focus
Exploit the moment after the turnover
Objective
- -Exploit the moment after the turnover
- -Choose the right goal to attack
- -Defend the counter
Setup
- 1Two mini goals at each end, spaced wide.
- 2Two teams inside the area.
- 3Coach with balls on the sideline.
How to play
- 1On winning the ball a team has ten seconds to attack either goal.
- 2If the clock expires the ball goes back to the coach.
- 3Four minute games.
Coaching points
- -Look up immediately on the regain
- -Attack the goal furthest from the recovering defenders
- -Defenders block the central route first
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Taking too long to decide
- -Passing backwards on the turnover
- -No one running beyond the ball
Related Football Drills & Sessions
- More football transition drills
- More football attacking drills
- More football defending drills
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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