Tackling

Defend The Gate

Defend in a live game

Tackling
Defending
Small-Sided Games
Premium

Defend in a live game. Set up the area, follow the steps and use the coaching points below.

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Tackling
Defending
Small-Sided Games
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable

Age

Under 8 to Adults

Duration

15 min

Players

6-16

Area / pitch size

30 x 20 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs

Coaching focus

Defend in a live game

Objective

  • -Defend in a live game
  • -Apply tackling technique under pressure
  • -Protect a target area as a team

Setup

  1. 1Two gates on each end line of a 30 x 20 pitch.
  2. 2Two teams in bibs.
  3. 3Balls stored on the sidelines.

How to play

  1. 1Teams score by dribbling through a gate.
  2. 2Defending team scores a point for every clean tackle.
  3. 3Four minute games.

Coaching points

  • -Press the ball carrier as they receive
  • -Cover the gate before going to ground
  • -Communicate who is pressing

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Two players pressing the same attacker
  • -Fouling instead of tackling
  • -Leaving gates unguarded

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