Small-Sided Games

Wide Channel Game

Use the width of the pitch

Small-Sided Games
Crossing
Attacking

Wide Channel Game is a 20-minute small-sided games drill for 10-20 players, suitable for Under 9 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Small-Sided Games
Crossing
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed

Duration

20 min

Players

10-20

Pitch size

50 x 40 yards

Ability levels

Beginner / Intermediate / Advanced

Objectives

  • -Use the width of the pitch
  • -Create chances from wide areas
  • -Defend the wide overload

How to set it up

  1. 1Mark out the working area at 50 x 40 yards. Put a cone on each corner so the boundary is obvious to the players.
  2. 2Five yard channels marked down each touchline.
  3. 3One attacker allowed in each channel at a time.
  4. 4Full goals with keepers.
  5. 5Place the goals before you start and check the run-off behind them is clear and safe.
  6. 6Kit for this practice: Balls, Cones, Bibs, Full Goals. Keep a supply of spare balls beside the coach so a lost ball never stops the practice.
  7. 7Split 10-20 players into two or three even groups. Run two stations side by side if you have the space, so lines never grow beyond four players.
  8. 8Set the area up before the players arrive, then walk them through the shape once at a jog before the first live repetition.

How to run it, step by step

  1. 1Get the players into position and walk the first repetition through slowly so everybody knows where they start and where they go.
  2. 2Only the attacking team may enter the wide channels.
  3. 3Goals from wide deliveries count double.
  4. 4Players move as they would in a match: attackers spread to make the area big, defenders squeeze in and cover behind each other.
  5. 5Every repetition finishes with a strike at goal. As soon as the ball leaves the striker's foot the next player starts, so the practice keeps flowing.
  6. 6Freeze the practice once or twice per round, make one coaching point to the whole group, then restart immediately.

What each player does

Attacking team
Keeps the ball moving, uses the full width of the area and looks to finish the attack inside the time or touch limit.
Defending team
Presses the ball nearest player first, screens the forward pass and stays compact between the ball and the goal.
Goalkeeper
Sets before every strike, works the save, then distributes to restart the next attack rather than kicking the ball away.
Waiting players
Stand behind the start cone with a ball ready, watch the repetition in front of them and step in the moment it finishes.
Coach
Stands where the whole picture is visible, serves or calls the start, and makes one clear point per freeze.

Timings and organisation

  • -Volume for this practice: Five minute games.
  • -Run 5 rounds of roughly 4 minutes inside the 20 minute slot.
  • -Give 45-60 seconds of rest between rounds so the quality of the work stays high, and use that gap for your coaching point.
  • -Rotate roles at the end of every round so each player works, serves and defends across the practice.
  • -If the practice is too easy, move to a progression rather than adding more repetitions. If players are struggling, drop to a regression for one round and then build back up.

Coaching points

  • -Switch the ball to the free channel
  • -Time the run into the channel
  • -Attack the box with at least two players
  • -Quality of the first touch decides the speed of everything that follows
  • -Heads up and scanning before the ball arrives, not after

Common mistakes

  • -Playing everything centrally
  • -Channel player standing still
  • -No runners in the box
  • -Standing still and watching instead of moving into the next position

Where this drill fits

Build a session with this drill

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