Small-Sided Games

Three Team Rotation Games

Keep intensity high with short games

Small-Sided Games
Transition
Possession
Premium

Keep intensity high with short games. Set up the area, follow the steps and use the coaching points below.

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Small-Sided Games
Transition
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed

Age

Under 8 to Adults

Duration

20 min

Players

9-18

Area / pitch size

35 x 30 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini Goals

Coaching focus

Keep intensity high with short games

Objective

  • -Keep intensity high with short games
  • -Manage rest and recovery
  • -Compete across a series of games

Setup

  1. 1Three teams of equal size in different bibs.
  2. 2Mini goals at each end.
  3. 3Balls stored with the resting team.

How to play

  1. 1Two teams play, the third rests and feeds balls in.
  2. 2Winner stays on, first goal wins or two minutes maximum.
  3. 3Run a league table for the session.

Coaching points

  • -Start fast, the games are short
  • -Fresh legs press hard
  • -Communicate roles before entering

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Slow rotation between games
  • -Resting team not feeding balls
  • -Dropping intensity in the last minute

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