Small-Sided Games

Directional Possession Match

Combine possession with a direction

Small-Sided Games
Possession
Team Shape

Combine possession with a direction. Set up the area, follow the steps and use the coaching points below.

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Small-Sided Games
Possession
Team Shape
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed

Age

Under 10 to Adults

Duration

20 min

Players

10-18

Area / pitch size

45 x 35 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini Goals

Coaching focus

Combine possession with a direction

Objective

  • -Combine possession with a direction
  • -Progress with purpose
  • -Defend in a compact block

Setup

  1. 1Mini goals at each end and a halfway line marked.
  2. 2Two teams with one neutral player.
  3. 3Balls on both sidelines.

How to play

  1. 1Six passes unlocks the opponent's goal.
  2. 2The neutral always plays for the team in possession.
  3. 3Five minute games.

Coaching points

  • -Keep the ball until the six passes are done, then attack
  • -Use the neutral to escape pressure
  • -Attack quickly once unlocked

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Rushing forward before unlocking
  • -Neutral hiding behind defenders
  • -Losing shape while counting passes

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