Playing Out From The Back

Third Man Build-Up

Beat the press using a third player

Playing Out From The Back
Passing
Possession

Beat the press using a third player. Set up the area, follow the steps and use the coaching points below.

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Playing Out From The Back
Passing
Possession
Skill Practice
Intermediate
Advanced
Full Squad
Minimal Equipment
Youth Friendly
Adult Suitable

Age

Under 11 to Adults

Duration

18 min

Players

8-16

Area / pitch size

40 x 35 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Bibs

Coaching focus

Beat the press using a third player

Objective

  • -Beat the press using a third player
  • -Bounce passes to progress
  • -Break lines with the second pass

Setup

  1. 1A 40 x 35 area with a build-up zone and a target zone.
  2. 2Build-up team of five, pressing team of three.
  3. 3Balls with the deepest player.

How to play

  1. 1The build-up team must use a bounce pass and a third man run to reach the target zone.
  2. 2Pressing team wins a point for every regain.
  3. 3Rotate after four minutes.

Coaching points

  • -Play into the pivot then round the corner
  • -Third player starts the run before the set pass
  • -Keep the ball moving at speed

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Static pivot
  • -Third runner too late
  • -Passing back under no pressure

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