Playing Out From The Back

Split And Drive Out

Carry the ball out of defence

Playing Out From The Back
Dribbling
Team Shape

Carry the ball out of defence. Set up the area, follow the steps and use the coaching points below.

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Playing Out From The Back
Dribbling
Team Shape
Skill Practice
Intermediate
Advanced
Full Squad
Minimal Equipment
Youth Friendly
Adult Suitable

Age

Under 11 to Adults

Duration

16 min

Players

6-16

Area / pitch size

40 x 30 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Bibs

Coaching focus

Carry the ball out of defence

Objective

  • -Carry the ball out of defence
  • -Recognise when to drive rather than pass
  • -Commit a presser before releasing

Setup

  1. 1Back three with two midfielders in a 40 x 30 area.
  2. 2Two pressing forwards.
  3. 3Target gates across the far line.

How to play

  1. 1Defenders must drive the ball forward at least ten yards before passing.
  2. 2The carry must beat a presser to score a point.
  3. 3Twelve repetitions then swap.

Coaching points

  • -Take the first touch forward into space
  • -Carry with the head up to see the release
  • -Pass as soon as a presser commits

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Carrying into trouble
  • -Passing before committing anyone
  • -Slow first touch

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