Small-Sided Games

Wide Channel Halfway Line Game

Coach the whole team moving up and down together

Small-Sided Games
Team Shape
Transition
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Wide Channel Halfway Line Game is a 18-minute small-sided games drill for 8-18 players, suitable for Under 9 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Small-Sided Games
Team Shape
Transition
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Wide Play

Duration

18 min

Players

8-18

Pitch size

42 x 32 yards

Ability levels

Beginner / Intermediate / Advanced

Objectives

  • -Coach the whole team moving up and down together
  • -Keep the shape compact between the lines
  • -Reward organised, connected play

How to set it up

  1. 1Mark out the working area at 42 x 32 yards. Put a cone on each corner so the boundary is obvious to the players.
  2. 2A pitch with a clearly marked halfway line in a 42 x 32 yards area.
  3. 3Mark five-yard channels down both touchlines with flat cones.
  4. 4Balls with the coach, two sets of bibs.
  5. 5Place the goals before you start and check the run-off behind them is clear and safe.
  6. 6Kit for this practice: Balls, Cones, Bibs, Mini Goals. Keep a supply of spare balls beside the coach so a lost ball never stops the practice.
  7. 7Split 8-18 players into two or three even groups. Run two stations side by side if you have the space, so lines never grow beyond four players.
  8. 8Set the area up before the players arrive, then walk them through the shape once at a jog before the first live repetition.

How to run it, step by step

  1. 1Get the players into position and walk the first repetition through slowly so everybody knows where they start and where they go.
  2. 2Goals only count when every attacking player has crossed halfway.
  3. 3Defending teams must have everyone behind the ball to earn a clean-sheet point.
  4. 4Play four-minute games with short breaks.
  5. 5The practice is started by a pass into one of the wide channels.
  6. 6End actions only count when the ball has travelled through a wide channel first.
  7. 7Players move as they would in a match: attackers spread to make the area big, defenders squeeze in and cover behind each other.
  8. 8Every repetition finishes with a strike at goal. As soon as the ball leaves the striker's foot the next player starts, so the practice keeps flowing.
  9. 9Freeze the practice once or twice per round, make one coaching point to the whole group, then restart immediately.

What each player does

Attacking team
Keeps the ball moving, uses the full width of the area and looks to finish the attack inside the time or touch limit.
Defending team
Presses the ball nearest player first, screens the forward pass and stays compact between the ball and the goal.
Goalkeeper
Sets before every strike, works the save, then distributes to restart the next attack rather than kicking the ball away.
Waiting players
Stand behind the start cone with a ball ready, watch the repetition in front of them and step in the moment it finishes.
Coach
Stands where the whole picture is visible, serves or calls the start, and makes one clear point per freeze.

Timings and organisation

  • -Run 5 rounds of roughly 4 minutes inside the 18 minute slot.
  • -Give 45-60 seconds of rest between rounds so the quality of the work stays high, and use that gap for your coaching point.
  • -Rotate roles at the end of every round so each player works, serves and defends across the practice.
  • -If the practice is too easy, move to a progression rather than adding more repetitions. If players are struggling, drop to a regression for one round and then build back up.

Coaching points

  • -Push up together when the ball goes forward
  • -Recover together when it is lost
  • -Stay compact between the lines
  • -Attack the outside shoulder and deliver early rather than over-dribbling
  • -Quality of the first touch decides the speed of everything that follows

Common mistakes

  • -Strikers not tracking back
  • -Defenders staying deep when the team attacks
  • -Everything funnelling into a crowded middle
  • -Standing still and watching instead of moving into the next position

Where this drill fits

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