Shooting

Tempo Turn and Shoot

Combine a turn with an immediate strike

Shooting
Receiving
Finishing
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Tempo Turn and Shoot is a 15-minute shooting drill for 3-16 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Shooting
Receiving
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Tempo

Duration

15 min

Players

3-16

Pitch size

30 x 24 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Tempo Turn and ShootGKC12330 x 24 yards

Tempo Turn and Shoot — Finishing set-up — serve, receive, shoot · 30 x 24 yards

Step 1 of 5Server plays into the striker who is facing away from goal.

  1. 1. Server plays into the striker who is facing away from goal.
  2. 2. Striker turns with one touch and shoots with the second.
  3. 3. Alternate the turning side each rep.
  4. 4. The clock starts the moment the first pass is played in.
  5. 5. The sequence must reach the end action inside eight seconds or the rep is void.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach / server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Combine a turn with an immediate strike
  • -Create the yard of space needed to shoot
  • -Shoot early rather than taking extra touches

Setup

  1. 1A receiving cone 20 yards out facing away from goal in a 30 x 24 yards area.
  2. 2Set a visible timer or have an assistant count aloud from the side of the area.
  3. 3Balls with the server, keeper in goal.

Coaching instructions

  1. 1Server plays into the striker who is facing away from goal.
  2. 2Striker turns with one touch and shoots with the second.
  3. 3Alternate the turning side each rep.
  4. 4The clock starts the moment the first pass is played in.
  5. 5The sequence must reach the end action inside eight seconds or the rep is void.

Coaching points

  • -Check away before receiving
  • -Turn on the half yard, not the full circle
  • -Shoot before the defender recovers
  • -Pass with pace and intent — under-hit passes cost the clock

Common mistakes

  • -Too many touches before the shot
  • -Turning into the crowded side
  • -Slow, sideways passing that burns the clock

Where this drill fits

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