Shooting

Overload Turn and Shoot

Combine a turn with an immediate strike

Shooting
Receiving
Finishing
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Overload Turn and Shoot is a 17-minute shooting drill for 3-16 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Shooting
Receiving
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Overload

Duration

17 min

Players

3-16

Pitch size

32 x 26 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Turn and ShootGKCS12332 x 26 yards

Overload Turn and Shoot — Goalkeeping set-up — serve, save, reset · 32 x 26 yards

Step 1 of 5Server plays into the striker who is facing away from goal.

  1. 1. Server plays into the striker who is facing away from goal.
  2. 2. Striker turns with one touch and shoots with the second.
  3. 3. Alternate the turning side each rep.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Combine a turn with an immediate strike
  • -Create the yard of space needed to shoot
  • -Shoot early rather than taking extra touches

Setup

  1. 1A receiving cone 20 yards out facing away from goal in a 32 x 26 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3Balls with the server, keeper in goal.

Coaching instructions

  1. 1Server plays into the striker who is facing away from goal.
  2. 2Striker turns with one touch and shoots with the second.
  3. 3Alternate the turning side each rep.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -Check away before receiving
  • -Turn on the half yard, not the full circle
  • -Shoot before the defender recovers
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -Too many touches before the shot
  • -Turning into the crowded side
  • -Spare player standing still instead of offering an angle

Where this drill fits

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