Shooting
Overload Turn and Shoot
Combine a turn with an immediate strike
Shooting
Receiving
Finishing
Premium
Overload Turn and Shoot is a 17-minute shooting drill for 3-16 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
Back to drill libraryShooting
Receiving
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Overload
Duration
17 min
Players
3-16
Pitch size
32 x 26 yards
Ability levels
Beginner / Intermediate / Advanced
Pitch diagram
Overload Turn and Shoot — Goalkeeping set-up — serve, save, reset · 32 x 26 yards
Step 1 of 5Server plays into the striker who is facing away from goal.
- 1. Server plays into the striker who is facing away from goal.
- 2. Striker turns with one touch and shoots with the second.
- 3. Alternate the turning side each rep.
- 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
- 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
- Cones mark the area
- Full goal
- GK = goalkeeper
- C = coach serving, S = second server
- Ball
- Cones mark the keeper's starting positions
- Dotted arrow = rotation between repetitions
- Keeper distributes back to the server
- Solid arrow = pass, thick = shot, dashed = run / dribble
Objectives
- -Combine a turn with an immediate strike
- -Create the yard of space needed to shoot
- -Shoot early rather than taking extra touches
Setup
- 1A receiving cone 20 yards out facing away from goal in a 32 x 26 yards area.
- 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
- 3Balls with the server, keeper in goal.
Coaching instructions
- 1Server plays into the striker who is facing away from goal.
- 2Striker turns with one touch and shoots with the second.
- 3Alternate the turning side each rep.
- 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
- 5A goal or completed end action counts double if the spare player touched the ball in the build-up.
Coaching points
- -Check away before receiving
- -Turn on the half yard, not the full circle
- -Shoot before the defender recovers
- -Find the free player quickly before the defence shuffles across
Common mistakes
- -Too many touches before the shot
- -Turning into the crowded side
- -Spare player standing still instead of offering an angle
Where this drill fits
- More football shooting drills
- More football receiving drills
- More football finishing drills
- football drills for U8s
- football drills for U10s
- football drills for U12s
- football drills for U14s
- football drills for U16s
- football drills for beginners
- Football session plans built around this theme