Speed & Agility

Tempo Change of Direction Grid

Decelerate and re-accelerate safely

Speed & Agility
Football Fitness
Premium

Tempo Change of Direction Grid is a 12-minute speed & agility drill for 2-20 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need cones, balls. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Speed & Agility
Football Fitness
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Tempo

Duration

12 min

Players

2-20

Pitch size

22 x 22 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Tempo Change of Direction GridW123422 x 22 yards

Tempo Change of Direction Grid — Crossing and finishing — wide delivery into the box · 22 x 22 yards

Step 1 of 5Player sprints to a called cone, plants and returns to the middle.

  1. 1. Player sprints to a called cone, plants and returns to the middle.
  2. 2. Every third rep finishes with a pass off the central ball.
  3. 3. Rest twice as long as each work rep.
  4. 4. The clock starts the moment the first pass is played in.
  5. 5. The sequence must reach the end action inside eight seconds or the rep is void.
  • Cones mark the area
  • Full goal
  • Dashed lines = wide crossing channels
  • Ball
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Decelerate and re-accelerate safely
  • -Turn off both feet with control
  • -Build agility that transfers to the game

Setup

  1. 1Five cones in a cross pattern in a 22 x 22 yards area.
  2. 2Set a visible timer or have an assistant count aloud from the side of the area.
  3. 3Balls at the central cone.

Coaching instructions

  1. 1Player sprints to a called cone, plants and returns to the middle.
  2. 2Every third rep finishes with a pass off the central ball.
  3. 3Rest twice as long as each work rep.
  4. 4The clock starts the moment the first pass is played in.
  5. 5The sequence must reach the end action inside eight seconds or the rep is void.

Coaching points

  • -Lower the hips to decelerate
  • -Plant on the outside foot
  • -Push off hard on the way back
  • -Pass with pace and intent — under-hit passes cost the clock

Common mistakes

  • -Rounding the turn instead of planting
  • -Working through fatigue
  • -Slow, sideways passing that burns the clock

Where this drill fits

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