Defending
Finishing Delay and Show
Coach the approach and set position of the defender
Defending
Tackling
Pressing
Finishing Delay and Show is a 16-minute defending drill for 4-16 players, suitable for Under 8 to Adults at beginner, intermediate, advanced level. You need balls, cones, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
Back to drill libraryDefending
Tackling
Pressing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Finishing
Duration
16 min
Players
4-16
Pitch size
28 x 20 yards
Ability levels
Beginner / Intermediate / Advanced
Pitch diagram
Finishing Delay and Show — Goalkeeping set-up — serve, save, reset · 28 x 20 yards
Step 1 of 6Attacker drives at the defender who must delay and show one way.
- 1. Attacker drives at the defender who must delay and show one way.
- 2. The defender wins a point for forcing the attacker wide or winning the ball.
- 3. Swap roles after each duel.
- 4. Every sequence starts with a pass out and ends with a strike on goal.
- 5. Goals score one, first-time finishes score two, and rebounds must be followed in.
- 6. Rotation: Swap roles after each duel.
- Cones mark the area
- Full goal
- GK = goalkeeper
- C = coach serving, S = second server
- Ball
- Cones mark the keeper's starting positions
- Dotted arrow = rotation between repetitions
- Keeper distributes back to the server
- Solid arrow = pass, thick = shot, dashed = run / dribble
Objectives
- -Coach the approach and set position of the defender
- -Show the attacker into the least dangerous area
- -Win the ball at the right moment
Setup
- 1A defending channel with two mini goals to protect in a 28 x 20 yards area.
- 2Set a goal at the end of the area with a keeper or a target zone if no keeper is available.
- 3Balls with the attackers, bibs for defenders.
Coaching instructions
- 1Attacker drives at the defender who must delay and show one way.
- 2The defender wins a point for forcing the attacker wide or winning the ball.
- 3Swap roles after each duel.
- 4Every sequence starts with a pass out and ends with a strike on goal.
- 5Goals score one, first-time finishes score two, and rebounds must be followed in.
Coaching points
- -Close the space quickly, then slow down
- -Side-on with the low centre of gravity
- -Patience before the tackle
- -Head up before the strike — pick the side, then commit
Common mistakes
- -Sprinting straight through the attacker
- -Standing square and getting spun
- -Rushing the shot and leaning back over the ball
Where this drill fits
- More football defending drills
- More football tackling drills
- More football pressing drills
- football drills for U8s
- football drills for U10s
- football drills for U12s
- football drills for U14s
- football drills for U16s
- Football session plans built around this theme