Attacking

Tempo Final Third Entry

Break into the final third with purpose

Attacking
Passing
Finishing
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Tempo Final Third Entry is a 20-minute attacking drill for 8-18 players, suitable for Under 10 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Attacking
Passing
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Tempo

Duration

20 min

Players

8-18

Pitch size

46 x 36 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Tempo Final Third EntryGKS12346 x 36 yards

Tempo Final Third Entry — Finishing set-up — serve, receive, shoot · 46 x 36 yards

Step 1 of 5The attacking team builds up in the first zone with limited defenders.

  1. 1. The attacking team builds up in the first zone with limited defenders.
  2. 2. Entry into the final third releases two supporting runners.
  3. 3. The attack must finish inside ten seconds of entry.
  4. 4. The clock starts the moment the first pass is played in.
  5. 5. The sequence must reach the end action inside eight seconds or the rep is void.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • S = server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Break into the final third with purpose
  • -Combine between midfield and attack
  • -Finish the attack with a shot on goal

Setup

  1. 1A pitch split into a build-up zone and a final third in a 46 x 36 yards area.
  2. 2Set a visible timer or have an assistant count aloud from the side of the area.
  3. 3Balls with the build-up team, keeper in goal.

Coaching instructions

  1. 1The attacking team builds up in the first zone with limited defenders.
  2. 2Entry into the final third releases two supporting runners.
  3. 3The attack must finish inside ten seconds of entry.
  4. 4The clock starts the moment the first pass is played in.
  5. 5The sequence must reach the end action inside eight seconds or the rep is void.

Coaching points

  • -Enter the final third with the head up
  • -Runners go beyond, not around
  • -Finish the attack quickly
  • -Pass with pace and intent — under-hit passes cost the clock

Common mistakes

  • -Slow, sideways build-up
  • -Entering with no support
  • -Slow, sideways passing that burns the clock

Where this drill fits

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