Attacking
Overload Final Third Entry
Break into the final third with purpose
Attacking
Passing
Finishing
Premium
Overload Final Third Entry is a 22-minute attacking drill for 8-18 players, suitable for Under 10 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
Back to drill libraryAttacking
Passing
Finishing
Skill Practice
Beginner
Intermediate
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Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Overload
Duration
22 min
Players
8-18
Pitch size
48 x 38 yards
Ability levels
Beginner / Intermediate / Advanced
Pitch diagram
Overload Final Third Entry — Goalkeeping set-up — serve, save, reset · 48 x 38 yards
Step 1 of 5The attacking team builds up in the first zone with limited defenders.
- 1. The attacking team builds up in the first zone with limited defenders.
- 2. Entry into the final third releases two supporting runners.
- 3. The attack must finish inside ten seconds of entry.
- 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
- 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
- Cones mark the area
- Full goal
- GK = goalkeeper
- C = coach serving, S = second server
- Ball
- Cones mark the keeper's starting positions
- Dotted arrow = rotation between repetitions
- Keeper distributes back to the server
- Solid arrow = pass, thick = shot, dashed = run / dribble
Objectives
- -Break into the final third with purpose
- -Combine between midfield and attack
- -Finish the attack with a shot on goal
Setup
- 1A pitch split into a build-up zone and a final third in a 48 x 38 yards area.
- 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
- 3Balls with the build-up team, keeper in goal.
Coaching instructions
- 1The attacking team builds up in the first zone with limited defenders.
- 2Entry into the final third releases two supporting runners.
- 3The attack must finish inside ten seconds of entry.
- 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
- 5A goal or completed end action counts double if the spare player touched the ball in the build-up.
Coaching points
- -Enter the final third with the head up
- -Runners go beyond, not around
- -Finish the attack quickly
- -Find the free player quickly before the defence shuffles across
Common mistakes
- -Slow, sideways build-up
- -Entering with no support
- -Spare player standing still instead of offering an angle
Where this drill fits
- More football attacking drills
- More football passing drills
- More football finishing drills
- football drills for U10s
- football drills for U12s
- football drills for U14s
- football drills for U16s
- Football session plans built around this theme