Attacking

Continuous Final Third Entry

Break into the final third with purpose

Attacking
Passing
Finishing
Premium

Continuous Final Third Entry is a 22-minute attacking drill for 8-18 players, suitable for Under 10 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

Back to drill library
Attacking
Passing
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Repetition

Duration

22 min

Players

8-18

Pitch size

46 x 36 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Continuous Final Third EntryGKC12346 x 36 yards

Continuous Final Third Entry — Finishing set-up — serve, receive, shoot · 46 x 36 yards

Step 1 of 5The attacking team builds up in the first zone with limited defenders.

  1. 1. The attacking team builds up in the first zone with limited defenders.
  2. 2. Entry into the final third releases two supporting runners.
  3. 3. The attack must finish inside ten seconds of entry.
  4. 4. As soon as one sequence ends, the next server plays in without waiting.
  5. 5. Run 4-minute blocks and count total completed sequences as a squad score.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach / server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Break into the final third with purpose
  • -Combine between midfield and attack
  • -Finish the attack with a shot on goal

Setup

  1. 1A pitch split into a build-up zone and a final third in a 46 x 36 yards area.
  2. 2Load a ball at each starting station so the next rep can begin immediately.
  3. 3Balls with the build-up team, keeper in goal.

Coaching instructions

  1. 1The attacking team builds up in the first zone with limited defenders.
  2. 2Entry into the final third releases two supporting runners.
  3. 3The attack must finish inside ten seconds of entry.
  4. 4As soon as one sequence ends, the next server plays in without waiting.
  5. 5Run 4-minute blocks and count total completed sequences as a squad score.

Coaching points

  • -Enter the final third with the head up
  • -Runners go beyond, not around
  • -Finish the attack quickly
  • -Reset fast — the value is in the volume of good reps

Common mistakes

  • -Slow, sideways build-up
  • -Entering with no support
  • -Long queues while balls are collected

Where this drill fits

Build a session with this drill

Related drills