Attacking

Rotation Final Third Entry

Break into the final third with purpose

Attacking
Passing
Finishing

Rotation Final Third Entry is a 22-minute attacking drill for 8-18 players, suitable for Under 10 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Attacking
Passing
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Rotation

Duration

22 min

Players

8-18

Pitch size

44 x 34 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Rotation Final Third EntryGKS12344 x 34 yards

Rotation Final Third Entry — Finishing set-up — serve, receive, shoot · 44 x 34 yards

Step 1 of 5The attacking team builds up in the first zone with limited defenders.

  1. 1. The attacking team builds up in the first zone with limited defenders.
  2. 2. Entry into the final third releases two supporting runners.
  3. 3. The attack must finish inside ten seconds of entry.
  4. 4. Play starts at station one and the ball works round the numbers in order.
  5. 5. Every player must complete each role once before the round is scored.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • S = server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Break into the final third with purpose
  • -Combine between midfield and attack
  • -Finish the attack with a shot on goal

Setup

  1. 1A pitch split into a build-up zone and a final third in a 44 x 34 yards area.
  2. 2Number every station so players know exactly where they travel to next.
  3. 3Balls with the build-up team, keeper in goal.

Coaching instructions

  1. 1The attacking team builds up in the first zone with limited defenders.
  2. 2Entry into the final third releases two supporting runners.
  3. 3The attack must finish inside ten seconds of entry.
  4. 4Play starts at station one and the ball works round the numbers in order.
  5. 5Every player must complete each role once before the round is scored.

Coaching points

  • -Enter the final third with the head up
  • -Runners go beyond, not around
  • -Finish the attack quickly
  • -Follow your pass — the movement is part of the practice

Common mistakes

  • -Slow, sideways build-up
  • -Entering with no support
  • -Staying in a favourite role and avoiding the harder one

Where this drill fits

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